Artist / Programmer
I’m a game developer based in Mississauga, Ontario, with hands‑on experience in Unreal Engine 4 and 5, Unity, and VR/XR development. My background combines robust programming (C#, C++, Blueprints) with 3D art and technical problem solving. I enjoy building immersive levels, interactive prototypes and game‑ready assets tailored for performance and polished player experiences.
I’ve collaborated with teams on agile projects, led VR application development, and supported enterprise clients with AI chatbots and automation tools. Whether you need a fully functional working 3D Environments/Prototypes, 3D Props/Characters or asset integration into your existing project/pipeline, I’m ready to help.
View my LinkedIn.
Click on any card to be taken to the linked project.
A group project using Unreal Engine to create a WWI inspired horror game. I took on the role of leader for the project helping to create the majority of 3D assets and took charge in developing scripts using Unreal Engine's Blueprints.
A solo project to try and re-create a vertical slice for one of the climatic ends to Toby Fox's Undertale. All assets, characters and scripting were done by myself. The game was made in Unreal Engine
My solo submission for 2025's Scream Jam. Game was made using Unreal Engine. All assets, characters and scripting was done by myself.
Created and modified 3D Assets to help create a 3D VR game, in Unreal Engine. Headed 3D art development of my group and ensured assets were well optimized and usable for Unreal Engine's VR systems
Link to my portfolio on ArtStation.
Build interactive prototypes, gameplay mechanics and user interfaces to iterate ideas rapidly for Unreal and Unity Game Engines through the use of C#, C++ and Blueprints.
Create optimized 3D models, textures and materials using Blender, Maya, Substance Painter and procedural techniques.
Build interactive prototypes, gameplay mechanics and user interfaces to iterate ideas rapidly for Unreal and Unity Game Engines through the use of C#, C++ and Blueprints.
Develop tools, automate workflows and implement data pipelines using Python, Power Automate and APIs for efficient production.
Tested and provided feedback for PDSB website features, developed AI chatbots using Copilot Studio, and built SharePoint tools via Power Automate.
Led VR application development in Unreal Engine 5, managed asset integration and scripting with Blueprints, and collaborated with a multidisciplinary team to deliver a polished prototype.
Built interactive prototypes in Unity, designed automated workflows and procedural materials, and practiced agile sprint workflows with project stakeholders.