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Strange Pixels

Artist / Programmer 

About Me

I’m a game developer based in Mississauga, Ontario, with hands‑on experience in Unreal Engine 4 and 5, Unity, and VR/XR development. My background combines robust programming (C#, C++, Blueprints) with 3D art and technical problem solving. I enjoy building immersive levels, interactive prototypes and game‑ready assets tailored for performance and polished player experiences.

I’ve collaborated with teams on agile projects, led VR application development, and supported enterprise clients with AI chatbots and automation tools. Whether you need a fully functional working 3D Environments/Prototypes, 3D Props/Characters or asset integration into your existing project/pipeline, I’m ready to help.

Work Showcase

Click on any card to be taken to the linked project.

Mists of Ypres - Unreal Engine Game (Collaborative Project)  

Ypres showcase

A group project using Unreal Engine to create a WWI inspired horror game. I took on the role of leader for the project helping to create the majority of 3D assets and took charge in developing scripts using Unreal Engine's Blueprints.

Undertale: Judgement Hall - (Fan Game) - Unreal Engine Game  

Judgement Hall fan game

A solo project to try and re-create a vertical slice for one of the climatic ends to Toby Fox's Undertale. All assets, characters and scripting were done by myself.  The game was made in Unreal Engine

Agnosia (Scream jam Submission 2025) - Unreal Engine Game 

Agnosia showcase

My solo submission for 2025's Scream Jam. Game was made using Unreal Engine. All assets, characters and scripting was done by myself.

Minimally Invasive - Unreal VR Game

Minimally Invasive showcase

Created and modified 3D Assets to help create a 3D VR game, in Unreal Engine. Headed 3D art development of my group and ensured assets were well optimized and usable for Unreal Engine's VR systems   

Services

Game Prototyping

Game Prototyping Showcase

Build interactive prototypes, gameplay mechanics and user interfaces to iterate ideas rapidly for Unreal and Unity Game Engines through the use of C#, C++ and Blueprints.

3D Art & Assets

3D Art & Assets Showcase

Create optimized 3D models, textures and materials using Blender, Maya, Substance Painter and procedural techniques.

3D Character Art

Character Art Showcase

Build interactive prototypes, gameplay mechanics and user interfaces to iterate ideas rapidly for Unreal and Unity Game Engines through the use of C#, C++ and Blueprints.

Technical Art, Tools & Programming

Unreal Blueprint showcase

Develop tools, automate workflows and implement data pipelines using Python, Power Automate and APIs for efficient production.

Experience

Collaboration Team Intern – Peel District School Board

Sept 2025 – Nov 2025

Tested and provided feedback for PDSB website features, developed AI chatbots using Copilot Studio, and built SharePoint tools via Power Automate.

Research Assistant – Game Developer (WIMTACH, Centennial College)

May 2023 – Sept 2023

Led VR application development in Unreal Engine 5, managed asset integration and scripting with Blueprints, and collaborated with a multidisciplinary team to deliver a polished prototype.

Research Assistant – 3D Developer (Durham College MRC Studio)

Aug 2020 – Dec 2020

Built interactive prototypes in Unity, designed automated workflows and procedural materials, and practiced agile sprint workflows with project stakeholders.

Contact